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A medic, for example, can use a defibrillator to revive downed squad member with more health than other classes - vital in the later game.
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Some of these skills are available across multiple classes – such as increased health – while others are more specific, meaning squad selection can make a huge difference.
BREACH AND CLEAR DEADLINE UNIFORMS UPGRADE
Change and UpgradeĮach member of your team fits into one of the game’s unit types - and from heavy weapons expert to medic, everyone has their own upgrade tree. Indeed this is my go to choice – though it rarely proves to be the wisest option. Setting up the team's tactics and then directly controlling one to go in guns blazing, is full supported. You don’t have to pick between play modes. So, if you have sent in a shotgun wielder to take out a band of walkers and are surprised by a spitting beast, you can instantly retreat.Įvery control method allows you to switch between squad members on the fly, plus bring up tactical and item menus at the press of a button. Actions play out synchronously, and plans can be stopped at any point and redirected. Holding down the trigger button will then advance time – with the speed dictated by how far down the trigger is held. Removing the immediate threat allows you to plan, plotting each characters’ path, their tactics, and making considered use of their abilities and items. Here you can set way-points and direct teammates without any time pressures. With a single tap of a button you can pause the action and shift to a tactical mode - similar to XCOM.
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